3D artist Benjamin G. Roach has faithfully recreated Dark Souls 3’s a part of the Farron Keep map in Unreal Engine 4. As Roach noted, he was aiming for about 90% accuracy to the original game assets and about 10% added or slightly altered pieces and his own ideas.
As Roach said:
“I created it as if it were a small section of a much larger world like it is in the game.
I placed a high emphasis on efficiency such as UV space, substance files and reusable textures.
All particle effects are modified versions of those provided by Epic.”
The end result is quite amazing.