Call of Duty: WWII was revealed on Wednesday for PS4, Xbox One, and PC, alongside some debut screenshots and confirmation of a Zombie mode, and news of a Season Pass and PS4-first beta. Now, more details have emerged in regards to the game’s single-player.
According to Polygon, the Call of Duty: WWII’s campaign is ditching the health regeneration system, which as you may know has been a staple of campaigns since 2005’s Call of Duty 2.
Speaking to Polygon, Sledgehammer Games co-founder Glen Schofield said, “You have to worry about every bullet.” Schofield continues:
“You’re not the superhero. You can’t just stand there taking seven bullets, ducking, shooting again. It’s refreshing for us to deal with recruits who aren’t Tier One warriors, to show that vulnerability. They’re naïve. It’s been a really cool challenge creating this different kind of gameplay.”
The original Call of Duty required you to pick up medikits if you’re health fell too low and you needed to replenish it. Whether or not this new installment in the series it taking that approach, or approaching the matter in a completely new way, is currently unclear. We do know for sure that health regeneration won’t be featured in the campaign though, which sounds refreshing, to me personally.