Recently winner as the best action and adventure game in the past The 2016 Game Awards, we receive the second installment of Bethesda Softworks, Dishonored 2 which is already available on PlayStation 4, Xbox One and PC.
First of all I should say that to enjoy Dishonored 2 and completely understand it is essential to have played the previous one which since 2012 is available on all platforms.
This is a franchise that puts on a pedestal the freedom of the player in how to face the mission in differents ways – lethal and stealth, from different places – even if it doesn’t affect the outcome of the mission at the end, it helps you plan better your strategy and use the different abilities that the game offers. And more now with the new update add the Plus mode which allows you to replay the story already with the skills you already have.
Dishonored 2 is not much different from its predecessor because in the beginning the game – if it weren’t for the artistic improvement – you would think you’re playing exactly the first game and this can be both good and bad because Arkane Studios (Its main developer) played with what they had and didn’t wanted to risk it creating something completely new and is that from there comes the saying “If something is okay do not touch it”.
But if there is something new to highlight in this new installment is that, besides approaching the missions in different ways, you can also play as another character like Corvo Attano or Emily Kaldwin.
The particularity of this new story lies in the fact that we can finally know how Emily thinks and what are their intentions , given in that in the first game she was only a little girl that we had to protect, now she’s older and just like Corvo she gets her powers.
Now, what about the new skills? These if you can improve even more than in the first game, but as a second delivery I expected more because the skills are similar than the ones in the first game, not giving you a lot of variety in the ways you can approach the missions in that sense because you learn how to use the abilities pretty quickly.
Something important is that the level design of the game is very integral and works seamslessly with the character and the strategies you can plan to complete the missions. Each level has its own sense in itself, showing us the objective and we are presenting us different ways to advance through them. As you go forward in the story the challenges are going to increase, the leveles becoming increasingly difficult making it harder to sneak up on enemies – which get stronger and more attentive to our movements.
The levels are totally different one from another, with a good art direction and soundtrack in the moments of action. But at the moment of visiting the mechanical mansion this already breaks the barriers of design totally also adding the suspense with the boss changing the game dynamics, putting you into some kind of test that you have to prove your skills.
As Harvey Smith says, “the level design of this mansion is a challenge of puzzles different to other games” (consisting of mobile mechanisms and traps to lock our enemies and sneak more the touch of remodeling a room completely with the ability to travel in time).
As I said before this game gives a lot of freedom to the player, and not all enemies are confronted in the same way and this – along with the environment – forces us to be creative at the moment of making decisions that will determine our way of playing and eliminating the enemies.
And is that without being an open world game, it gives us freedom to approach the missions, as its director Harvey Smith says “is better to load a few missions with a lot of options instead of have a lot of missions with few options to play”. This is a short game but for a creative gamer is a long one because the various options and the change of characters gets you to replay it several times.
Christophe Carrier the level design director and in an interview he explains: “With Dishonored 2, what I really want is for the player to feel the missions, our levels, unfolding in an open world even if it’s not really that way.”
And Dishonored 2 had achieved this with its good level system, making the players wake up with more complicated environments, harder to get out of them and giving you the motivation to try different outcomes in the same space.
In conclusion I can openly say that this is a game that it’s worth playing one, two, three and more times; with its different characters in different ways and that it is not necessary to say that you explore the whole area of the map – believe me you will have to do it sooner or later – and that is what makes this game a good work of art by Arkane Studios and Bethesda Softwork.
This review was made with the PS4 version of the game. Translated by Angelica Lora
Misael Acosta / GamersRD