During a behind-closed-doors presentation at Gamescom 2016, some people can confirm with The Coalition’s Creative Director Chuck Osieja that Gears of War 4’s single player/cooperative campaign is estimated to last around ten hours on average, given the usual caveats of difficulty setting and varying play styles between different players. For comparison, Respawn Entertainment recently confirmed that Titanfall 2’s campaign will last about eight hours.
They also asked whether there were any plans for campaign DLC, but the reply was that they haven’t discussed anything about that and the announced plan is to ship two new multiplayer maps each month for a year.
The presentation showed a new portion of the game where the team had to escape an ambush by the newly revealed DeeBees robot race, with Marcus Fenix leading the way. I also had the opportunity to play the game in the public area afterwards; this was the brief section we’ve already seen in the previous trailer, where the team faced a horde of Swarm creatures and then the WildStorms before hunkering into a tower.
The demo was very short, but it was still evident that Gears of War 4 is following in the footsteps traced by its predecessors. There aren’t going to be huge gameplay innovations, though some of the new moves can potentially add more depth to the basic third person shooter mechanics.