The development company Aragon Entertaiment impresses us with Industry Manager: Future Technologies, giving us an extensive and meticulous development open world game.
Compared with other strategic games, this is a bit tedious at first with a really long tutorial of “65” steps which makes it a bit boring. During the story we can see different types of Tips which I consider more useful and less uncomfortable than the ones at the tutorial.
The main purpose of the game is to build a profitable empire by expanding your portfolio of products, acquiring land and building the dream industry (which you can choose the type of industry you want at the beginning of the game) with a variety of obstacle, simulating reality.
The game turns out to be very intuitive and analytical, you being able to grow the industry based on market studies and good administration of your products, because nobody wants to fall in bankruptcy.
Designing, producing, positioning and selling modern products is one of the key points to becoming the best capitalist and sweep the competition. It very important not to lose sight of the competitors as this way you can maintain the dynamics in the market by playing with supply and demand using the more than 200 different products that you can find, elaborate and modify.
From a business and economic point of view, it can not be denied that it is a game with a great theme and development, full of tips and tricks that can turn you into the master of production and commerce, even its economic system is as complex than in real life.
Depending on the business extensions you have, you can produce your own labor by acquiring the raw material from the acquired land and, in addition, you can produce one or another product from the same buildings.
In its visual aspects, the game is present with a color range of bright tones. We can visualize the great attempt to be as real as possible, but we must also admit that it was somewhat short, and the saturation in some colors is somewhat annoying. It is noteworthy that the color of some materials look opaque and lifeless.
While we play we want a sound that entertains us, that motivates us to continue playing and even to give a pair of head moves, however, the background music made me remember the elevators of those great executive buildings, although it must be admitted that the sound of the notifications is very fun and spontaneous, even made me laugh. Even the mixture of sounds like a cow, an airplane or some other machine makes it a bit peculiar.
Note: This review was done with the PC version of the game. Translated by Angelica Lora
Deyner Polanco – GamersRD