Despite the mind-bogglingly beautiful and detailed trailers shown so far, we still know very little about Hideo Kojima’s new game, Death Stranding. However, after a recent interview with PlayStation Blog, the game’s concept is a little clearer, even if it leaves us with even more questions.
To begin, Kojima-san confirmed that the game will offer players plenty of freedom in how they want to play.
“You can think of Death Stranding as an action game. […] an open world game, with a lot of freedom. You have a lot of freedom of choice to do what you want to do and you can get in vehicles and so on. If you are a fighter, there’s plenty of opportunity for that. If you’re not that type of player, there are other ways to play this game. I can’t really say much more, but it’s an open-world, action game that’s very intuitive to play. Once you get into the world and start to explore more, we’re hoping there’s something there you’ve never seen before.”
The point that Kojima Productions is making a “different” kind of game is not exactly a new piece of information. Exactly what that means remains elusive. Throughout the interview, Kojima-san notes he “can’t really speak on that right now.” However, he did say a little more about the ‘strands’ featured in the game.
“This is my 31st year in the games industry and I’ve been deep in action games across that time. In action games, generally, the player has a gun and plays against enemies in a single player environment – or they take it online and play against other players in a competitive environment. They join in together with guns – [laughs] it’s almost always with guns – to take down a stronger opponent. In this game you can do that but I wanted to go a little deeper beyond that with something that doesn’t focus on a weapon like a gun and that’s what has a connection to the strand concept.”
Also receiving a little more clarification was the multiplayer element to Death Stranding.
“If you want to play the game stand-alone, without an online component, that’s perfectly fine. We do have an online component and, again, it’s different as there will be something different versus what most people expect from an online game. A lot of games have a ‘campaign mode’ and once you’re done with that you take it to the online mode. This game is not that kind of structure.”
As far as how the game’s coming along, Kojima-san says the team has finally settled into its new space and is preparing to get deep into production with Death Stranding this year.
“We’re still running tests on the game, but we have made it to the stage where we have the framework worked out. This year is all about hardcore production and development, so please look forward to the fruits of our labor further down the road.”