While Outlast 2 has had a successful launch, the team over at Red Barrel Studios has been hard at work on a new patch for the game, following fan feedback about moments where the game’s difficulty feels uneven.
The patch notes are as follows:
- Global rebalancing of the game difficulty.
- Microphone no longer uses extra batteries.
- Increased the size of subtitles.
- Fixed an issue on Intel HD 4000 cards where most dynamic lights were missing.
- Fixed an issue where flickering black squares appear in the center of the screen at some specific resolutions.
- Fixed an issue with alternate controller mappings and the camcorder UI.
- Fixed an issue with double doors where one of them is locked.
- Fixed an issue causing lost save games when Steam somehow fails to initialize.
- Fixed some heretic sound effects.
- Fixed multiple minor gameplay issues (collisions, crawling, tutorials, etc.)
- Fixed multiple rare crashes.
- Added a “-refreshrate 60” command-line parameter to specify a preferred refresh rate (replace 60 by the desired refresh rate).
- Added a “-notexturelimit” command-line parameter to remove texture size limits based on VRAM amount.
- Added a “-borderless” command-line parameter to use borderless fullscreen and not have to edit INI files.
The patch is only available on PC as of right now, but it should be “coming soon to console.”
Red Barrel Studios also announced that Outlast 2 made its development cost back in its first week on the market.