I remember when the first Outlast came out in the year 2013, I think it was a frightening and psychological complex game not suitable for any weak mind.
I was also able to play the DLC “Whistleblower” where I had nightmares with its sadistic atmosphere and landscapes where they immersed you to the most horrifying thoughts of your dark side.
Outlast 2 is still a horror game where you have to survive with few resources – you don’t have any kind of object to defend yourself from the satanic enemies that chase you all the way. It’s still the “Hide and Run” concept.
The story centers on Blake Langermann, our unfortunate protagonist who needs to find his wife Lynn, after having a helicopter accident.
Blake and his wife were looking for information on a murdered pregnant woman, known as Jane Doe. Once Blake gets up from the rubble of the accident, he goes in search of Lynn and quickly discovers that something very bad is happening. This strange region in Arizona is actually home to a massive Jonestown religious cult.
Blake soon discovers that this group is obsessed with sex and pregnancy, and Lynn has become the new focus of that obsession, motivating him to find her and escape as soon as possible from this place. This comes with Blake having visions of his old school that has a dark secret about a schoolmate suicide. building a powerful personal motivation to find her and escape as soon as possible.
These people are not going to make your task easy, when you meet an enemy who wants you dead – and they’re a lot of those in this town – your only options are run or hide. Most areas in Outlast 2 are either a series of buildings, a small forest or a filthy chapel where you need to figure out how to get from one end to the other without being killed by these nasty people.
Outlast 2 has very painful images, rooms full of blood, corpses and many spooky dolls that will make you go through creepy moments. There is no other option than to accept the innumerable number of bodies where on occasion you must pass over them as it could also be the terrain of the game. Although is apparently set in the same fictional universe as the first game, Outlast 2 has no direct links to the original, and no knowledge of what happened in the last game is required to play this one.
In Outlast 2 there are many chase sequences, where you’re supposed to just run as fast as you can – slipping under the debris and jumping through the open windows to survive – trying to escape the enemies that chase you, exploring the creepy environments as you reconstruct the plot. These are the moments in which Outlast 2 gave a great step, I felt comfortable enough with the game to allow it to get me scared (strange thing that rarely happens).
There are times when you have to explore areas a lot to find an exit or solution to a puzzle but you also have to avoid patrolling enemies. I died a lot in exploring these areas, not just because I was scared. I had to push in the game, to test the limits of every new enemy routine. I had to discover the exact moment when enemies would arise in existence so that they could immediately turn and run in the opposite direction instead of walking around a corner and bumping into them.
The only way to understand the situation is to gather information, for example, suicide notes and fragments of deranged gospel. Writing is strong everywhere, but the primary narrative of Outlast 2 is too much based on trivial terror themes, including sadistic fanatics, demons and of course damsels in distress. The atmosphere and sound design are handmade, Blake’s hallucinations elevate the story of the game above the first one. It certainly provides a more polished version of the same idea.
Outlast 2 is a terrifying sequel that is based on the fears of the original. Even when they have ambitious themes that do not always land and navigating their world can be frustrating and inconsistent, there is more creative evil at stake here than I have seen in a horror game in a long time. I congratulate Red Barrels for tackling such ambitious concepts and having so much macabre creativity when it comes to developing this game.
This is an unreal ride of a haunted house, I played the game on PS4 and I can tell you that although it is not scaled to 4K, its graphics are incredible and the fluidity of the game is impressive. I also played it on Xbox One S and its graphics are not equal to those of PS4 Pro but you can still appreciate the game.
I recommend playing at 12am with all the lights off and with your phone at your side in case you get a heart attack you can call 911 in time.
We also did a gameplay of the game, you can see it in our channel:
This review was made with the Playstation version of the game. Translated by Angelica Lora.
Juan Vásquez / GamersRD