Today, Microsoft unveiled the specs of its upcoming console: (still codenamed) Project Scorpio. In addition to the reveal of the innards of the console, Microsoft has also sprinkled other interesting tidbits about the piece of hardware as well: including how its runs Xbox One and Xbox 360 games better — always — and has no improved modes locked behind 4K.
First off, according to Digital Foundry and Eurogamer, Scorpio will run all Xbox One games better, whether or not they get patched with 4K/Scorpio enhanced modes or not. Rather than running on an emulated Xbox One, said games will run with the full power of the Scorpio unlocked, which in most cases will mean: more stable frame rates, no screen tearing, maximum possible resolution at all times, nicer-looking textures, and faster load times.
Additionally, you will be able to run your backwards compatible Xbox 360 games on the console, as well as receive a performance boost. According to Digital Foundry, none of this has been easy for Microsoft to engineer, and is the result of an “impressive commitment to making as many Xbox games as possible run better than you’ve ever seen them before on Scorpio.”
Microsoft has also made a commitment — a commitment the PS4 Pro did not make — that all improved Scorpio modes for the games must be available regardless of the display that’s connected. What this means, is that even with a ol’ 1080p TV, you’ll be able to choose between performance modes that make the game run better, or resolution modes that will “sumpersample” the 4K image down to your 1080p display.
Project Scorpio is still without a release date (beyond sometime later this year), a price-point, a real name, and we still have no clue what it looks like. But at least we now know what it’s packing.