It’s early days on this one, but with PlayStation 4K Pro media on the thin side right now, we want to make the most of what we have. Horizon Zero Dawn is easily one of the most impressive titles we saw at the PlayStation Meeting, and it’s a fascinating example of the how well the upscaling algorithms work in creating a substantial upgrade for 4K display owners compared to the native 1080p resolution edition found on the base level PlayStation 4.
Some time after the PlayStation Meeting ended, Sony’s press site updated with a 4K, 60fps version of the initial asset. While Horizon is a 30fps title, the additional temporal resolution makes frame-rate analysis with accurate frame-time graphing possible, giving us our first work-in-progress look at how Guerrilla’s beautiful title is shaping up on the new PlayStation 4 hardware.
It’s a 30fps game with some occasional frame-rate dips, to be expected on a title with some months remaining in development. Horizon is also interesting in that it’s one of the best examples of Sony’s hardware-based 2160p checkerboard upscaling. Unfortunately, the supplied media is nowhere near good enough to get a good handle on how well this works, but alongside the video asset, Sony has released some 3840×2160 screenshots that you can see here.
Of all the titles we saw at the PlayStation Meeting, Horizon wasn’t just one of the most impressive – it was also the game we spent the most time with. We only have time right now to present the most basic of observations – we’ll be back soon with a more robust, detailed report.