ReCore is a game that has become a topic of contention as of late, being a collaborative development effort between Armature Studios and, most promptly, Comcept who’s latest claim to fame has been the underwhelming Mighty No. 9. With Keiji Inafune being held at the stake, despite his minimal involvement, there is an evidently faltering confidence for ReCore to deliver. Having just walking away from the PAX West 2016 demo, those concerns can be quashed immediately.
The game puts you in control of an average engineer named Jewel, who has been sent in cryogenic sleep to the distant planet of Far Eden with the mission of terraforming the landscape to be as hospitable as Earth. To accelerate the project, Earth has shipped out mechanical beings known as Corebots, sentient devices that would establish livable space for the human crews that have been deployed shortly behind.
However, things take a turn for the worse, as when Jewel awakens the Corebots have all malfunctioned and become hostile to human life. Well, all except the Corebot companions that the player accumulates throughout the game. These Corebots serve as a primarily gameplay component, assisting in defeating enemies and using their unique abilities to help traverse the environment or open secret areas.
The demo opens somewhere well into the game’s story campaign, as Jewel is accompanied by two interchangeable Corebots; Mack, a dog like companion that is effective at striking down enemies; and Seth, an octo-spider like creature that can climb on rails placed on ceilings and walls. There are a total of five Corebots that Jewel will befriend across her story.