Take-Two today reported the results of its first fiscal of 2017, which ended on June 30, 2016. Thanks to Grand Theft Auto V–and GTA Online–it was a relatively successful quarter for the company, though it still experienced a loss.
GAAP net revenue was on the rise during the quarter, growing 13 percent to $311.6 million (compared with $275.3 million during the same period last year). Take-Two identified GTA V, GTA Online, NBA 2K16, and Battleborn as the main contributors, although CEO Strauss Zelnick noted in a conference call with investors that Battleborn did not perform as well as expected.
Digital net revenue was also up for the quarter, from $154 million last year to $172.1 million this year. Similarly, what Take-Two calls “recurrent consumer spending”–things like DLC and virtual currency–was up 18 percent year-over-year, accounting for 31 percent of the company’s total net revenue. Take-Two noted that GTA Online had record bookings but didn’t specify exactly how much money it generated.