The video games delays nowadays happen to a lot of developers, many moving release dates of their games and some their release year. On this occasion, after a long time being developed by CI Games, here we bring our analysis of Sniper Ghost Warrior 3.
A game adapted to new trends and using the CryEngine engine, this is a warlike title, but quite tactical. The good thing about this new title? They give us complete freedom to play it in our own way and with this we take advantage of our environments and get the chance to fully explore them.
Let’s talk about the story
In this title you have the role of the soldier Jonathan North, who desperately seeks his brother after a forced abduction while they were on a mission, the mix between a personal goal and the duty to end the separatist leaders.
That mix makes up a quite interesting story. Have to rescue hostages of these “criminal forces:, besides having to end the enemy and certain secondary objectives that are necessary to advance on the game. And obviously – let’s not forget – the rescue of a brother that you never seem to find gives you a lot of work to do in the huge map that the game presents you; giving you total freedom to move and do whatever you want.
During the game, the main thing is that you find your strengths – like the title says, You will have to learn how to use your skills, you decide if you want to be a blood-thirsty Sniper, a stealthy Ghost or just a Warrior of those who walk around doing everything.
The mixing of the exploration mode and the senses will help us to detect extremely useful elements that at first glance would be difficult to perceive. This mode helps us to see climbing spots, detecting enemies, finding mines, shooting points, tracking trails and analyzing clues, which will normally bring us closer to some kind of loot, a key or an specific target.
Before starting any mission or combat you have your safehouse – or whatever you want to call it – to prepare for the encounters, and this is where the “tactial” part of the is useful: not atll the guns work in every mission, you will have to craft some special ammo or maybe change your loadout to adapt to the mission you will do next.
A touch of reality
One of the most important things about the game and in my opinion what makes it stand out from the others, is the reality of it. We must take into account how many ammo we have and use it wisely, since they run out pretty quickly and they’re hard to find. If you find yourself without ammo you should use some other skills, like stealth, hand-to-hand combat or steal an enemy weapon – since, let’s be honest here, running it’s not an option when you’re getting shot at.
One of the other real thing – that is always criticized in games like Call of Duty, is that you can shoot a sniper from any height and distance without losing power of the shot. This doesn’t work in this game, since you need to adjust your gun and hold your breath for a better precision shot.
The graphical section leaves me wanting more, with some poor cinematics that I think it could have been better, although the map design is excellent, since you can appreciate a good sense of the environment around you – vegetation, vehicles and even weapons. Although the enemies were sometimes stupid – bumping into each other – I think that with a little more focus in some details the game could have been an excellent title.
We can’t review a game without mentioning their bugs and problems. The main problem and according to the developer is going to be fixed in a patch are the Eternal Load Screens, sometimes I think that I got kicked out of the game. Add this to some errors of falls of the map, missions that do no start, etc; it made me in some occasions leave the game and play it later.
This game will get the multiplayer side at the end of 2017 and according to CI Games it was to not distract the players from the main story. I think that this was a bad decision because we already can play the main story and then keep playing the game on its multiplayer mode. For a game that roughly gives us 12 hours of story missions, I think it was a bad decision.
Some missions are too easy to play in Normal mode which makes it a bit boring at the end of everything. I think it’s a title you should acquire if you are a fan of FPS (First Person Shooter Games), but it’s best – in my opinion – to wait until they launch the multiplayer mode. That way you can make the most out of your investment.
This review was made with the Xbox One version of the game. Translated by Angelica Lora.
Wilmor Medina / GamersRD