Raids are one of the best activities on Destiny. I love doing them, getting together a team and go through game mechanics that requires synergy between all guardians.
I’ve had more or less the same crew since the first raid – Vault of Glass – and, together, we’ve conquered Atheon, Crota and Oryx multiple times in hard mode. Although some people have bad reviews about some raids – all the glitches some on them had, each raid has offered something different to the guardians, getting to the point that each one of them has a highlight in the whole journey. But so far, Wraith of the Machine is my favorite.
After some runs on this raid, I’m still getting the grip on it. But the mechanics that Bungie presents on this one have surprised me so far. Not only this raid haves his ARG (alternate reality game) related to an Exotic questline with the most complicated steps I’ve seen in this game, but this raid also requires a high degree of team communication.
As an outdoor encounter, the first part of the raid forces us to have the full fireteam on it, with 3 people running towards “electric charges” to get some pretty sick balls that you throw at the enemy, while the other 3 clean out the Splicers. After that, you encounter the same boss in another sandbox with some “complicated” mechanics in the way that everyone needs to stay alert and follow the lead of some of the guardians.
The platforming labyrinths are easy to navigate once you get used to them, being careful because you can bump into some dead-ends, or some chests with cool gears – or even some SIVA clusters along the way.
The bridge part, as an outdoor encounter, it plays as a classic platformer game with the “giant wall heading towards you”. After blasting several pieces of the Engine to expose the core, your team hops into the lap of it, then later grabs some items that you need to repair the engine. The thing is, carrying those pieces exhaust you after a while, meaning that one of the teammates needs to be alert in order to grab it before you – and so on. And of course, this comes with a hoard of enemies trying to stop you from repairing the machine. After that, you need to run! Like literally. This results in a “Mad Max kind of vibe”, thanks to the environment and the soundtrack of this phase.
Another labyrinths comes with a “Matrix vibe” as you get closer to the final boss, which has two phases each one coming with its own mechanics. This is the most important part of the raid – of course, the final boss – but I say this because we need to be on point, each player with a responsibility and 100% communication between guardians.
Bungie was able to add completely new ways to approach boss fights with this raid. There’s plenty of tactics to pick up on, from bomb throwing to foot racing. Plus, the idea of SIVA Cache Keys, allow players to open chests after each major encounter for more loot – besides the one that the boss drops.
Can’t wait for Hard Mode on this one.
This review was made with the PS4 version of the game.
Angelica Lora / GamersRD