A lot has been said and done about the comparison between Sony’s upcoming PS4 pro and Microsoft’s Project Scorpio, despite the fact that they’re divided pretty much by a year. Xbox division head honcho Phil Spencer was asked explicitly by the Japanese magazine Weekly Famitsu what he thinks the difference between the two consoles is.
Spencer started by recognizing that describing a console isn’t as simple as dropping a number. Within the development team the keyword for the creation of Project Scorpio has been “balance.” The balance between memory, CPU and GPU is extremely important.
While describing the performance of Project Scorpio with “6 teraFLOPS” is easy, Spencer recognizes that those who have made games for a long time know that it’s not simply a matter of numbers. The main point of Project Scorpio is that it’s very balanced, and Spencer believes that the games that will run on Scorpio will be different from those that we’ll see this year.